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Create a High Level Interface Design
Once you have made object, metaphor, and representation decisions,
and have storyboard your scenarios, you are ready to create a high level
design for the interface.
- Select/Adapt a Style: an interface standard style should be
selected or developed to provide a consistent look and feel for the
user interface.
- Identify Main Windows and Related User Actions: identify the main
interface windows that will represent the main objects users want to
see and act on in the interface in order to achieve their task
goals.
- Identify Home Bases and Launching Pads: home base is a screen or
window users return to repeatedly while performing a task. It is not
necessarily the first screen users encounter. Launching pad is a
first screen that is used as a jumping-off point for a large
application with several smaller applications within it.
- Identify How Users Access Main Windows: you need to decide on how
flexible your interface is for different users and tasks.
- Assign User Actions for Main Windows: make a list of all actions
that are in your main windows and home bases.

- Create Design Mockups: your goal in creating the design mockups is
to document all the decisions, show how they fit in the actual
screens, and prepare a paper prototype that can be shown to others.
- Review and Revise the High-Level Design: test the interface
high-level design against your use case scenarios. Evaluate how well
the interface organization seems to support how users need to work.
Revise the design and associated mockups as needed.
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